Overall, we had a team of 7 animators (John Batchelor, Ciaran Dempsey, Mario Linares, Dmitriy Tunik, Kimberley Watts, Will Eades, and I) who were involved across a two-month period. The facial rig was managed brilliantly and impressively in just a week by Will Eades who managed to satisfy all our requests to control the face, down to the tiny details. This was crafted by Ahmed, with the support of our lead animator John Batchelor. The hero character’s body was built using a 3ds Max base and had three variations of costumes with specific needs for each. We had one rigger in the team, Ahmed Shalaby, who worked within a very tight deadline of fewer than two months to do the job. We spent quite a lot of time designing the rigs so we could control as many details as possible, such as the jiggles and the muscles flaring on the Snow Stalkers which were all individually animated by hand. For instance, we integrated the use of sine waves to generate a nice flow in the squid shark’s tentacles. The rigs for the creatures were custom-made, with the integration of different tools to fit our needs. Nicolas Seck, Animation Director: We animated completely in 3ds Max, thanks to the high level of attention and care from the team in crafting the models of the creatures and our hero character. Texturing was then completed in Substance Painter, before bringing the assets back into 3ds Max for look development using V-Ray and groom, which was done in Ornatrix. Once those were signed off, they were retopologized so that they could be rigged, and the final sculpt details were added. You can also check the How to Craft Tools and Deployables page to learn more about the various upgrades and recipes.80.lv: How did you work on characters and creatures for the short? How did you model and rig them? What tools did you use for production?ĭavid Weaver, Senior Character Artist: We started with the concept art provided by the client and created a series of concept sculpts in ZBrush. We're just listing them for your knowledge. However, they're not necessary at this point in your playthough. Note that most modules require either the Mobile Vehicle Bay or Modification Station to build. Looking for the complete list of Seatruck and Seatruck Module recipes in Subnautica: Below Zero? We've got you covered! Check the table below for details on each. The MK1 depth upgrade allows you to go 300 meters deep, and the MK3 depth upgrade increases crush depth to 1,000 meters deep. It will be destroyed by going past its depth limit or crush depth. The Seatruck has a health meter and can take damage by attacks from fuana or running into obstacles. These upgrades are immediately available after building your Seatruck, but they require Plasteel Ingot and Enameled Glass for the first, and more complicated ingredients for the next two. Two more Seatruck Depth Upgrades, MK2 and MK3, are available after the first. You will probably want the Seatruck Depth Upgrade MK1 most quickly, because the base Seatruck depth is 150M. The Seatruck is a modular deployable vehicle that can be upgraded and added to later on with additional recipes. These fragments can be found in the Thermal Spires, Twisty Bridges, Deep Twisty Bridges and Purple Vents. You will also need to scan three Seatruck Fragments in order to synthesize the blueprint. The Gold in the Seatruck recipe will probably take the longest to find, so be sure to collect several chunks in the caves to prevent return trips. You can pin any recipe to the top of your PDA to more easily see what you are still missing. The Power cell is created from two Batteries and one Silicone Rubber, which you should have on hand from creating your Scanner, Seaglide and from Creepvine Seeds. Many of these resources, like lead and Titanium, you will probably have found on your explorations by now. The basic Seatruck requires one Titanium Ingot, one Advanced Wiring Kit, two Glass, three Lead and one Power Cell. Once you have deployed your Mobile Vehicle Bay (which will float on the surface above wherever you deploy it), you are ready to build your Seatruck. You will need to go deep into these caves it's easiest to use your Scanner to search for outcrops. The Bay recipe requires one Titanium Ingot, Lubricant and a Computer Chip.Ĭomputer Chips require gold, which is most easily found in Calverite Outcrops in the same aquatic cave system know as the Arctic Kelp Caves you previously hunted for silver. The Seatruck first requires a Mobile Vehicle Bay. While you could safely swim to the Alien Distress Signal, or Sanctuary Zero, with fins and a Seaglide, we will be using a Seatruck in the next parts of the Walkthrough and find it makes exploration easier and safer-particularly important if you're playing on Survival or Hardcore mode! After reaching the Delta Station and Phi Robotics Landing Pad, the next portions of the game will go much deeper under water.
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